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(+1)

Quite often there is nothing I can do due to there being items all around me and me being on 1 health. It’s just a matter of time until I run out of space and hit one.

IMO, either collecting a water drop should fully refill the water bar, or there should be around 3 times as much water spawning as there are ingredients (because you need water to recover HP after collecting any ingredient).

Writing the controls in the game description would have saved me a minute.

I imagine racking up a huge combo at high speeds would feel great, but right now that’s not possible because there’s not enough water to make it happen. I’d love to see where Coffee-48 goes after the jam ends and you can make more changes.

Thank you for the wonderful feedback! I am currently making these changes, and as of now I've balanced the RNG for the post-jam build but still thinking of improving the tutorial part. :D

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One basic idea is that the tutorial could have fixed spawning patterns, and instruct the player to collect ingredients, and when their health drops to collect, and once done tell them to press space to brew. Seems effective.

While you’re at it, I’d really appreciate being able to use the arrow keys to move. My keyboard does not have WASD in the usual place.

I see, I'll implement something similar with the tutorial suggestion, plus more accessibility with the controls. :D Thank you for the suggestions! It really helps so much. :D

the RNG is bad, sometimes there are no beans, or no sugar, or too much of one thing is on the screen.

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I agree that the RNG could use some tweaking, so yeah, definitely need to work on my balancing. Thank you for pointing that out :D

+ Added some concise info in the description if you need more clarifications about the mechanics. :D