A 2048-inspired "collect and combine" type of game. Try making coffees consecutively to keep that multiplier going! :D

(This game was created during the GMTK Game Jam 2021's 48-hour time frame.)


Brief Tutorial:

WASD - Movement

Spacebar - Create Coffee

Important Stuff to Know:

- (most important) you need a bit of HP in order to create coffee

-  collecting an item damages you, unless it's water

- every time you move, items spawn on the grid at a random position

- if you move towards a wall, you get B O N K E D and lose your collected items

- the score multiplier will reset over time when you haven't made any coffee

* Wrote this for those that want to understand the game mechanics and such. :D *

gibberish:

- made this in about 13 hours of non-stop development time

- didn't have enough time and got too lazy so no music apparently :/ (sound effects from bfxr btw)

- this is probably the most polished and pretty juicy game i've made

- why are you reading this


Any feedbacks or criticisms are greatly appreciated! :D

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authormahyellaw
GenrePuzzle
Made withGodot
Tags2D, Arcade, Game Maker's Toolkit Jam, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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(+1)

Quite often there is nothing I can do due to there being items all around me and me being on 1 health. It’s just a matter of time until I run out of space and hit one.

IMO, either collecting a water drop should fully refill the water bar, or there should be around 3 times as much water spawning as there are ingredients (because you need water to recover HP after collecting any ingredient).

Writing the controls in the game description would have saved me a minute.

I imagine racking up a huge combo at high speeds would feel great, but right now that’s not possible because there’s not enough water to make it happen. I’d love to see where Coffee-48 goes after the jam ends and you can make more changes.

Thank you for the wonderful feedback! I am currently making these changes, and as of now I've balanced the RNG for the post-jam build but still thinking of improving the tutorial part. :D

(+1)

One basic idea is that the tutorial could have fixed spawning patterns, and instruct the player to collect ingredients, and when their health drops to collect, and once done tell them to press space to brew. Seems effective.

While you’re at it, I’d really appreciate being able to use the arrow keys to move. My keyboard does not have WASD in the usual place.

I see, I'll implement something similar with the tutorial suggestion, plus more accessibility with the controls. :D Thank you for the suggestions! It really helps so much. :D

the RNG is bad, sometimes there are no beans, or no sugar, or too much of one thing is on the screen.

(+1)

I agree that the RNG could use some tweaking, so yeah, definitely need to work on my balancing. Thank you for pointing that out :D

+ Added some concise info in the description if you need more clarifications about the mechanics. :D